"We've heard the concerns about potentially giving players unfair advantages", Electronic Arts said in a statement, referring to players who are worried of a "pay-to-win" environment. Therefore, users can no longer buy the crystals and, consequently, those same containers, which started all the hype. How it will manage this, I do not know.
Also, why not tie unlocking stronger tiers of Star Cards to completing in-game Challenges?
Today is launch day for Star Wars Battlefront II, although the game has been playable for a while via EA Access/Origin Access and then via the purchase of the Elite Deluxe Edition which unlocked the game three days ago. It's unlikely EA will abandon a loot box-style economy entirely, since these have become moneymaking staples of online games like Overwatch and Destiny 2. EA can handle itself. It's a huge mess.
The wait is finally over!
Feel like you've woken up in The Twilight Zone this morning? Recently, in a Reddit AMA, the Design Director for Battlefront II had stated that microtransactions are there for "player choice" and that the company will be tweaking the mechanic to appease its fans. There's a mountain of Star Wars inspiration to draw on! EA's E3 press conference wasn't extremely memorable. Last night, just before launch, EA confirmed that microtransactions had been switched off. For now anyway.
There is some hope for humanity after all.
Video game players have widely criticized Battlefront's economy, claiming it encouraged players to spend money to advance rather than naturally earning in-game items based on skill. So, why not make some smaller scale Star Wars game? However, it's only the first step.
The prime example mentioned was that to unlock Darth Vader or Luke Skywalker, the game's two most expensive heroes, people would have to play for 40 hours.
Star Wars Battlefront 2 is available now on PC, PS4, and Xbox One.
Publishing highlights: Star Wars Battlefront II will continue to grow and develop. And this prodigy child of Star Wars games just delivered one of the worst microtransactions scandals of the latest years. Players still need to spend an outrageous amount of time to unlock everything and your success in the "short term" remains heavily influenced by RNG. It really wouldn't do to have such negative PR swirling around the Star Wars brand this close to the release date of Episode 8.
In short, the shortcut has been removed, but loot boxes and progression remain tied arm-in-arm.
Games as a Service (GaaS) will be a pervasive part of gaming going forward, in one way or another.